The Design Philosophy of Vantage Point
A discussion with some of our Design and Development teams about Vantage Point, Standard, and an important new card they dreamed up.
A discussion with some of our Design and Development teams about Vantage Point, Standard, and an important new card they dreamed up.
The Elevation design team debuts NBN’s latest stars!
Lead Designer Zoe shares some of the core Design goals for Elevation, through the lens of a new Shaper card.
We’re recruiting for our Production, Narrative, Design, Marketing, Convention and Eternal Balance Teams!
From psychic detectives to fake dental clinics, Julien from the Design team is here to warn us that Jinteki will employ any means necessary to retrieve their escaped assets!
Continue reading "The Tangled Web We Weave: Jinteki in The Automata Initiative"
Lead Designer Zoe skates on over to share some stories of the design of the Shaper cards in The Automata Initiative.
Continue reading "Street Art and Queer Joy: Shaper in The Automata Initiative"
ZiNOS from the Game Development team is here to show off the new marquee mechanic of the Liberation Cycle. Get ready to deal with new threats coming your way!
Believe it or not, being a Criminal isn’t all about making money. tberton has the scoop on how The Automata Initiative shows another side to the faction.
Continue reading "Forcing Tough Choices: Criminal in The Automata Initiative"
We’re pleased to be able to introduce the next Lead Designer of Netrunner!
Null Signal Games is recruiting a new Lead Designer. If you excel at managing a team, mentoring, and making game design decisions, apply here!
We’re here to announce a change in the leadership of our Game Design team.
Zinos from the game dev team is here to introduce the two new Harmonic ice arriving in Parhelion!