From psychic detectives to fake dental clinics, Julien from the Design team is here to warn us that Jinteki will employ any means necessary to retrieve their escaped assets!
Continue reading "The Tangled Web We Weave: Jinteki in The Automata Initiative"
Posted in Design and Development , Scoops
Tagged A Teia , design , Jinteki , Liberation , Liberation Cycle , The Automata Initiative , The Automata Initiative Previews
Lead Designer Zoe skates on over to share some stories of the design of the Shaper cards in The Automata Initiative.
Continue reading "Street Art and Queer Joy: Shaper in The Automata Initiative"
Posted in Design and Development , Scoops
Tagged design , Liberation Cycle , Shaper , The Automata Initiative , The Automata Initiative Previews
ZiNOS from the Game Development team is here to show off the new marquee mechanic of the Liberation Cycle. Get ready to deal with new threats coming your way!
Continue reading "Threat Identified"
Posted in Design and Development , News , Scoops
Tagged design , Liberation , Liberation Cycle , The Automata Initiative , The Automata Initiative Previews
Believe it or not, being a Criminal isn’t all about making money. tberton has the scoop on how The Automata Initiative shows another side to the faction.
Continue reading "Forcing Tough Choices: Criminal in The Automata Initiative"
Posted in Design and Development , Scoops
Tagged Criminal , design , Liberation Cycle , The Automata Initiative , The Automata Initiative Previews
We’re pleased to be able to introduce the next Lead Designer of Netrunner!
Continue reading "Announcing our next Lead Designer"
Posted in Design and Development , News , Recruitment
Tagged building Null Signal , building Null SIgnal Games , design , game design , lead designer , volunteer
Null Signal Games is recruiting a new Lead Designer. If you excel at managing a team, mentoring, and making game design decisions, apply here!
Continue reading "Now Recruiting: Lead Designer"
Posted in Design and Development , News , Recruitment
Tagged building Null SIgnal Games , design , game design , recruitment , volunteer
We’re here to announce a change in the leadership of our Game Design team.
Continue reading "Announcing a Change in Lead Designer"
Posted in Design and Development , News
Tagged building Null Signal , design , news
Zinos from the game dev team is here to introduce the two new Harmonic ice arriving in Parhelion!
Continue reading "A Short History of Harmonics"
Posted in News , Scoops
Tagged Borealis Cycle , design , development , game development , Haas-Bioroid , Parhelion , Parhelion Previews
True to form, Shapers in Midnight Sun have new tools for tinkering and invention, including the new charge mechanic.
Continue reading "Charging Ahead"
Posted in News
Tagged Borealis Cycle , charge , design , Midnight Sun , Midnight Sun previews , Shaper
The new Criminal mechanic in Midnight Sun, mark, rewards the faction’s characteristic opportunism.
Continue reading "On Your Mark"
Posted in News
Tagged Borealis Cycle , Criminal , design , mark , Midnight Sun , Midnight Sun previews , spoilers
Anarchs in Midnight Sun are taking the fight to the Corp with the new sabotage mechanic.
Continue reading "Returning the Favor with Sabotage"
Posted in News
Tagged Anarch , Borealis Cycle , core damage , design , Midnight Sun , Midnight Sun previews , sabotage , spoilers
The upcoming Borealis Cycle marks a new design philosophy for the game. NISEI’s lead designer, June Cuervo, explains what you can expect.
Continue reading "Into the Depths"
Posted in Design and Development
Tagged Borealis Cycle , design