The Design Philosophy of Vantage Point
A discussion with some of our Design and Development teams about Vantage Point, Standard, and an important new card they dreamed up.
A discussion with some of our Design and Development teams about Vantage Point, Standard, and an important new card they dreamed up.
The Elevation design team debuts NBN’s latest stars!
Lead Designer Zoe shares some of the core Design goals for Elevation, through the lens of a new Shaper card.
We’re recruiting for our Production, Narrative, Design, Marketing, Convention and Eternal Balance Teams!
building Null Signal, conventions, design, Eternal, graphic design, Marketing, Narrative, production, recruitment
From psychic detectives to fake dental clinics, Julien from the Design team is here to warn us that Jinteki will employ any means necessary to retrieve their escaped assets!
Continue reading "The Tangled Web We Weave: Jinteki in The Automata Initiative"
Design and Development, Scoops
A Teia, design, Jinteki, Liberation, Liberation Cycle, The Automata Initiative, The Automata Initiative Previews
Lead Designer Zoe skates on over to share some stories of the design of the Shaper cards in The Automata Initiative.
Continue reading "Street Art and Queer Joy: Shaper in The Automata Initiative"
Design and Development, Scoops
design, Liberation Cycle, Shaper, The Automata Initiative, The Automata Initiative Previews
ZiNOS |
ZiNOS from the Game Development team is here to show off the new marquee mechanic of the Liberation Cycle. Get ready to deal with new threats coming your way!
Design and Development, News, Scoops
design, Liberation, Liberation Cycle, The Automata Initiative, The Automata Initiative Previews
Believe it or not, being a Criminal isn’t all about making money. tberton has the scoop on how The Automata Initiative shows another side to the faction.
Continue reading "Forcing Tough Choices: Criminal in The Automata Initiative"
Design and Development, Scoops
Criminal, design, Liberation Cycle, The Automata Initiative, The Automata Initiative Previews
We’re pleased to be able to introduce the next Lead Designer of Netrunner!
Design and Development, News, Recruitment
building Null Signal, building Null SIgnal Games, design, game design, lead designer, volunteer
Null Signal Games is recruiting a new Lead Designer. If you excel at managing a team, mentoring, and making game design decisions, apply here!
Design and Development, News, Recruitment
building Null SIgnal Games, design, game design, recruitment, volunteer
We’re here to announce a change in the leadership of our Game Design team.
ZiNOS |
Zinos from the game dev team is here to introduce the two new Harmonic ice arriving in Parhelion!
Borealis Cycle, design, development, game development, Haas-Bioroid, Parhelion, Parhelion Previews
