Shaping the Design Goals of Elevation
Lead Designer Zoe shares some of the core Design goals for Elevation, through the lens of a new Shaper card.
Lead Designer Zoe shares some of the core Design goals for Elevation, through the lens of a new Shaper card.
Lead Designer Zoe skates on over to share some stories of the design of the Shaper cards in The Automata Initiative.
Continue reading "Street Art and Queer Joy: Shaper in The Automata Initiative"
Design and Development, Scoops
design, Liberation Cycle, Shaper, The Automata Initiative, The Automata Initiative Previews
Following the events of Escalation (Part 1), experts from NBN’s Pravdivost Consulting orchestrate a narrative for the public.
Borealis Cycle, Midnight Sun, Midnight Sun fiction, Midnight Sun previews, NBN, Pravdivost Consulting
Zoe and Keith of NISEI’s Development team walk through some of the changes to the cardpool with System Gateway and System Update 2021.
Design and Development, Scoops
development, spoilers, System Gateway, System Gateway previews
A hedonistic Wylder with friends in low places gets caught up in a clash between Weyland and their workers.
NISEI artist Zoe Cohen shares the stories behind another two illustrations from System Update 2021: Retrieval Run and Corroder.
Continue reading "Dreaming of Anarch: System Update 2021 Art Blog"
Anarch, art diary, card art, System Update 2021, System Update 2021 spoilers
NISEI artist Zoe Cohen shares her process for illustrating two classic Weyland cards in System Update 2021: Ice Wall and Punitive Counterstrike.
Continue reading "Dreaming of Weyland: System Update 2021 Art Blog"
art diary, card art, Deep Dream, System Update 2021, System Update 2021 spoilers, Weyland
