Meet Sebastião – the new Anarch identity in Rebellion Without Reheasal! Game Dev member Safer writes about creating this brand new Runner archetype.
Continue reading "Get Organized! Anarchs in the Liberation Cycle"
Posted in Design and Development , Previews , Scoops
Tagged Anarch , design article , Liberation , Liberation Cycle , LiberationPreviews , Rebellion Without Rehearsal , Rebellion Without Rehearsal previews
From psychic detectives to fake dental clinics, Julien from the Design team is here to warn us that Jinteki will employ any means necessary to retrieve their escaped assets!
Continue reading "The Tangled Web We Weave: Jinteki in The Automata Initiative"
Posted in Design and Development , Scoops
Tagged A Teia , design , Jinteki , Liberation , Liberation Cycle , The Automata Initiative , The Automata Initiative Previews
Lead Designer Zoe skates on over to share some stories of the design of the Shaper cards in The Automata Initiative.
Continue reading "Street Art and Queer Joy: Shaper in The Automata Initiative"
Posted in Design and Development , Scoops
Tagged design , Liberation Cycle , Shaper , The Automata Initiative , The Automata Initiative Previews
ZiNOS from the Game Development team is here to show off the new marquee mechanic of the Liberation Cycle. Get ready to deal with new threats coming your way!
Continue reading "Threat Identified"
Posted in Design and Development , News , Scoops
Tagged design , Liberation , Liberation Cycle , The Automata Initiative , The Automata Initiative Previews
Believe it or not, being a Criminal isn’t all about making money. tberton has the scoop on how The Automata Initiative shows another side to the faction.
Continue reading "Forcing Tough Choices: Criminal in The Automata Initiative"
Posted in Design and Development , Scoops
Tagged Criminal , design , Liberation Cycle , The Automata Initiative , The Automata Initiative Previews
We’re pleased to be able to introduce the next Lead Designer of Netrunner!
Continue reading "Announcing our next Lead Designer"
Posted in Design and Development , News , Recruitment
Tagged building Null Signal , building Null SIgnal Games , design , game design , lead designer , volunteer
Null Signal Games is recruiting a new Lead Designer. If you excel at managing a team, mentoring, and making game design decisions, apply here!
Continue reading "Now Recruiting: Lead Designer"
Posted in Design and Development , News , Recruitment
Tagged building Null SIgnal Games , design , game design , recruitment , volunteer
We’re here to announce a change in the leadership of our Game Design team.
Continue reading "Announcing a Change in Lead Designer"
Posted in Design and Development , News
Tagged building Null Signal , design , news
The upcoming Borealis Cycle marks a new design philosophy for the game. NISEI’s lead designer, June Cuervo, explains what you can expect.
Continue reading "Into the Depths"
Posted in Design and Development
Tagged Borealis Cycle , design
System Gateway brings new Runner economy cards, and with them, a new direction for Shaper economy that stays true to the faction’s heart.
Continue reading "You Got Econ in My Shaper!"
Posted in Design and Development , Scoops
Tagged Shaper , spoilers , System Gateway , System Gateway previews
Zoe and Keith of NISEI’s Development team walk through some of the changes to the cardpool with System Gateway and System Update 2021.
Continue reading "Rerouting Power"
Posted in Design and Development , Scoops
Tagged development , spoilers , System Gateway , System Gateway previews
There’s not a single trace of a certain Netrunner mechanic in System Gateway. Lead Designer June Cuervo discusses the future of trace.
Continue reading "Without a Trace"
Posted in Design and Development , Scoops
Tagged design , spoilers , System Gateway , System Gateway previews , trace