As you gaze out of the train window at the lunar landscape, you are approached by a strange figure, who offers to tell the tale of their ruler…
Continue reading "Magistrate Revontulet: A Tale from Vantage Point Development"
Posted in Design and Development , Story
Tagged development , Playtesting , Vantage Point , Vantage Point previews
A discussion with some of our Design and Development teams about Vantage Point, Standard, and an important new card they dreamed up.
Continue reading "The Design Philosophy of Vantage Point"
Posted in Design and Development , Previews
Tagged design , development , Vantage Point , Vantage Point previews
The Elevation design team debuts NBN’s latest stars!
Continue reading "New Talent: NBN in Elevation"
Posted in Design and Development
Tagged design , Elevation , Elevation previews
Lead Designer Zoe shares some of the core Design goals for Elevation, through the lens of a new Shaper card.
Continue reading "Shaping the Design Goals of Elevation"
Posted in Design and Development
Tagged design , Elevation , Elevation previews
Playtester Chronologist joins us to debut a new Haas-Bioroid identity and tell the tale of a new innovation that arose during Elevation playtesting.
Continue reading "Bounty Hunters and Bioroids in Elevation Playtesting"
Posted in Design and Development
Tagged development , Elevation , Elevation previews , Playtesting
The Development team are back with another tale of an Elevation card with a long history.
Continue reading "Humanoid Resources: A Tale from Elevation Development"
Posted in Design and Development
Tagged development , Elevation , Elevation previews
Playtester James joins us to debut a new Anarch identity and provide some insight into the new ways to play the faction that it enables.
Continue reading "Out of the Ashes: Anarch in Elevation"
Posted in Design and Development
Tagged development , Elevation , Elevation previews , Playtesting
Our Development team lead Safer joins us to tell the dramatic story of an iconic new card from Elevation.
Continue reading "Measured Response: A Tale from Elevation Development"
Posted in Design and Development
Tagged development , Elevation , Elevation previews
Meet Sebastião – the new Anarch identity in Rebellion Without Reheasal! Game Dev member Safer writes about creating this brand new Runner archetype.
Continue reading "Get Organized! Anarchs in the Liberation Cycle"
Posted in Design and Development , Previews , Scoops
Tagged Anarch , design article , Liberation , Liberation Cycle , LiberationPreviews , Rebellion Without Rehearsal , Rebellion Without Rehearsal previews
From psychic detectives to fake dental clinics, Julien from the Design team is here to warn us that Jinteki will employ any means necessary to retrieve their escaped assets!
Continue reading "The Tangled Web We Weave: Jinteki in The Automata Initiative"
Posted in Design and Development , Scoops
Tagged A Teia , design , Jinteki , Liberation , Liberation Cycle , The Automata Initiative , The Automata Initiative Previews
Lead Designer Zoe skates on over to share some stories of the design of the Shaper cards in The Automata Initiative.
Continue reading "Street Art and Queer Joy: Shaper in The Automata Initiative"
Posted in Design and Development , Scoops
Tagged design , Liberation Cycle , Shaper , The Automata Initiative , The Automata Initiative Previews
ZiNOS from the Game Development team is here to show off the new marquee mechanic of the Liberation Cycle. Get ready to deal with new threats coming your way!
Continue reading "Threat Identified"
Posted in Design and Development , News , Scoops
Tagged design , Liberation , Liberation Cycle , The Automata Initiative , The Automata Initiative Previews